Sagrada Reset
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Sagrada Reset (2017)

Sinopse:

Quase metade da população de Sakurada, uma pequena cidade perto do Oceano Pacífico tem algum tipo de poder único. Esses poderes variam desde ser capaz de entrar na mente de um gato, até resetar o mundo de volta a um certo ponto no tempo no passado. Há um grupo conhecido como o Kanrikyoku que controla e monitora o uso desses poderes. Asai Kei e Haruki Misora trabalham para um clube da escola chamado clube Houshi, que executam todas as missões recebidas do Kanrikyoku. Misora tem a capacidade de resetar o mundo de volta em 3 dias. Isso significa que todos os eventos e qualquer memória dos últimos 3 dias que poderiam ter acontecido, nunca aconteceram. Kei tem a capacidade de lembrar do passado. Mesmo depois de Misora usar seus poderes para resetar o mundo de volta 3 dias, Kei vai manter esses 3 dias em sua memória. Combinando seus poderes, esses dois resolvem missões emitidas pelo Kanrikyoku.

Kaito Ishikawa

Kaito Ishikawa

Kei Asai (voice)
Kana Hanazawa

Kana Hanazawa

Misora Haruki (voice)
Aoi Yuki

Aoi Yuki

Sumire Sōma
Ami Koshimizu

Ami Koshimizu

Sasane Ukawa
Sachika Misawa

Sachika Misawa

Nonoo Seika
Yui Makino

Yui Makino

Murase Youka
Takuya Eguchi

Takuya Eguchi

Nakano Tomoki
Hiroshi Naka

Hiroshi Naka

Hiroyuki Sasano
Yuuka Aisaka

Yuuka Aisaka

Oka Eri
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1 - Memory in Children 1/3

Kei receives a letter from Sumire and is perplexed. When he meets Misora instead of Sumire, she resets time and hes left with more questions than answers.

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2 - Memory in Children 2/3

The Bureau comes to take Mari, away. Using Misoras Reset ability, Kei goes back in time to stop the event from happening. However, doing so may come at great cost.

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3 - Cat, Ghost, and Revolution Sunday 1/2

Kei and Misora receive a Service Club request to revive a dead cat, but the request, and the intentions of the client, raise more questions than answers.

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4 - Cat, Ghost, and Revolution Sunday 2/2

A dead cat, a ghostly friend, and a client with dark motives. With Kei and Misoras lives in danger, Misora resets, putting them back at the start of their strange case.

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5 - Marble World and Candy Resist

When Kei and Misora first joined the Service Club, they took a case involving a girl trapped in a marble. Before Misora resets, Kei tries to understand the girls ability.

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6 - Witch, Picture and Red Eye Girl 1/3

A client appeals to the Service Club, claiming that a girl with red eyes has stolen his ability. As Kei investigates, he learns more about the Macguffins mysterious history.

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7 - Witch, Picture and Red Eye Girl 2/3

Misora resets after Eri tries to steal her ability. With only a few days left, Kei tries to understand what connects Eri to the MacGuffin, the old man, the witch, and Sumire.

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8 - Witch, Picture and Red Eye Girl 3/3

Eri Oka remains at large, and Kei has another encounter with the Witch within an old photo. With both of their lives at stake, what can he do to save them both?

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9 - Strapping / Goodbye is Not an Easy Word to Say

Two years ago, Kei and Misora got involved in their first case: helping a young boy. With the shadow of Sumires death hanging over them, Kei decides to investigate her death.

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10 - Memory in Children 3/3

Kei begins to develop a plan to meet Sumire again, just as the witch said. As his theory takes shape, he wonders if reviving a dead girl is the right thing to do after all.

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11 - A Certain Days Haruki-san

Friendship is still a foreign concept to Misora. After an attempt to hang out with Seika, Misora discovers that Kei is sick and might need a friend to nurse him to health.

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12 - One Hand Eden 1/4

With his goal met, Kei must now deal with the reality of Sumires existence. At the same time, he begins investigating an ability that takes people in the world of dreams.

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13 - One Hand Eden 2/4

The mechanics of the dream world are still wrapped in mystery. A visit to the Stray Cat House Man may shine some light on the truth.

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14 - One Hand Eden 3/4

Kei and Misora meet with Chiruchiru, which leads to a very interesting conversation where more truths are revealed about the world.

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15 - One Hand Eden 4/4

In the dream world, there was God, a monster, and a girl. As Kei pieces the mystery together, he asks Misora to Reset in hopes of saving another lost soul.

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16 - Boy, Girl and — 1/4

Sumire begins to manipulate the strings that bind the fate of those in Sakurada. Meanwhile, Kei tries to find the balance in his relationship with Misora.

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17 - Boy, Girl and — 2/4

A series of incidents involving ability users raises a red flag in Keis mind. Someone is manipulating memories in Sakurada, but why?

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18 - Boy, Girl and — 3/4

The Bureau makes its final move to purge Sakurada of abilities by enlisting the help of the most dangerous ability user. Kei races to stop them before its too late.

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19 - Boy, Girl and — 4/4

The Bureaus plan begins to accelerate. Sumire visits Kei and reveals why she had to die. Misora, meanwhile, finds herself in Masamunas cross-hairs for ability removal.

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20 - Boy, Girl and the Story of Sagrada 1/5

Abilities begin to fade, and even Kei is losing his memory. With Sumire and Misora living as their middle school selves, are all their memories doomed to be rewritten?

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21 - Boy, Girl and the Story of Sagrada 2/5

With Misoras Reset, Sumire manages to gives her precognitive abilities to Kei. Using both their abilities, Kei makes a last attempt to stop Masamunes plans for Sakurada.

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22 - Boy, Girl and the Story of Sagrada 3/5

To stop Masamunes plan, Kei approaches the last person he can think of for help: Eri Oka. Using the Reset, Kei tries to devise a plan to save abilities in Sakurada.

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23 - Boy, Girl and the Story of Sagrada 4/5

Would Sakurada really be better off if abilities didnt exist? Kei and Masamunes values clash as they both try to define the true meaning of reality.

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24 - Boy, Girl and the Story of Sagrada 5/5

Sumire collapses and no one can wake her. To save her, Kei returns to the dream world where she gives him an ultimatum that may cost him his life.